
Full support for UE4 profiling tools and includes several custom debugging/monitoring tools, such as heat-mapping.Exposed methods allows you to easily build your own search queries in C++ and BP, and benefit from the grids performance.Five built-in search queries (Sphere, Capsule, Box, AABB, Cone).Seamless support for Multiplayer, World Composition and Level Streaming.Sorting and searching is extremely fast and transparent, requires no network bandwidth and memory allocation/deallocation can be carefully tailored to suit each level. Built for performance and flexibility.When I click the Help in the UE and click about UE, I get 4.27.1 as the engine version. Games requiring unique or highly modified collision settings. Isn’t 4.27.2 simply the current version DiliupG March 10, 2022, 4:39am 5.Games with complex or large numbers of AI.Games with high density/number of actors (RTS, Battle Royale etc.).Testing against players for local-area VOIP.Applying damage to a wide range of objects.Swarms of homing projectiles searching for targets individually.

The system is fully exposed to blueprint, so no C++ knowledge is required to implement. You can then use the built-in search queries (or create your own), to query those objects very quickly. Use the editor tool to define the play-area of your level (or update it on-the-fly), and add the Sparse Grid Component to any object you wish to register with the system. The plugin quickly and seamlessly integrates into any C++ or BP project. The Sparse Grid Plugin is a high-performance spatial sorting system for Unreal Engine 4, allowing developers to perform ultra-fast queries for objects without the need to use collision tests or iterators.
